Find the Nerd  /  Web

Find the Nerd Web title artwork

Find the Nerd on the Web

Mission brief: Web Space Nerd Studios One game, several doors

Find the Nerd on the Web

Platform: A desktop browser. Status: Playable by testers now, headed for CrazyGames.

Tester beta

What it is

Chapter one of Find the Nerd, whole, in a browser tab: The spinning worlds of First Light, the crowds, the four droids and the Nerds to find. It ends on a card that points back here. Nothing installs, nothing asks for an account. The title screen shows one Campaign card; the Daily Mission, the Labs and the Archives live on the phone.

Controls

Mouse
Left drag glides around the world, the wheel zooms, right drag rotates, click taps.
Keyboard
WASD and the arrows glide, Q and E rotate.
Touch
Works too, the same as on the phone.

The floppy disk economy

A blue floppy disk labelled Find the Nerd

Points become floppy disks, one disk for every hundred points, and abilities cost disks: A Time Anchor is 1, a Prism Sweep 10, a Survey Sweep 25, a Signal Ping 50. Catching a droid hands you a disk. Run short and a card offers a rewarded transmission.

Saves live in your browser. The web edition never posts to or reads the mobile leaderboards.

What you need

A current Chrome, Edge or Firefox on a computer. The tester build is the full package, about 580 MB on first load, so give it a minute on a good connection. After that the browser cache carries it.

Where it is going

CrazyGames. Their cap is 250 MB and the target is under 100 MB, so the build that goes there is a trimmed one, not this one. Once it is submitted, their review takes one to two weeks, and the link lands here and on the mission brief the day it opens.

How to try it now

The web edition lives in the private tester area beside the Android build. Testers get a personal login by email.

Stills

The landing slab. First Light starts flat: The launch base where every recruit begins.
The landing slab. First Light starts flat: The launch base where every recruit begins.
Street level. Close on a Frontier outpost, where the crowd walks between the buildings.
Street level. Close on a Frontier outpost, where the crowd walks between the buildings.
N.U.L.L. hologram. About half of every crowd are projections. The static wash is the tell.
N.U.L.L. hologram. About half of every crowd are projections. The static wash is the tell.
The catch. Gold burst, confetti and the score breakdown: Speed, Clean Trace and Perfect bonuses.
The catch. Gold burst, confetti and the score breakdown: Speed, Clean Trace and Perfect bonuses.

Captured from the current build. The web edition plays chapter one, First Light.

Orders